You walk around, trying to fight the boredom. You're with all the other jammers who know Ronan. "What to do, what to do..." you mutter. Across the room you are sitting in, one of the eagles just flies around in hopeless circles. "What are we doing here anyway?" somebody asked. Nobody replied. You couldn't tell if they didn't know, or if they were in such a bad mood that they didn't want to answer.
And then suddenly, the center of the room burst into about 50 purple, liquid butterflies. They flew about halfway across the room, then shimmered into nothingness. But then Peck stood in the middle.
"Welcome!" she bellowed. "So, I know you guys have been waiting OH SO patiently. And, now I have a surprise! So, don't worry, this is only temporary, but Sir Gilbert has asked that I turn you all into Elemental Spirits! YOU get to choose your element. But first, here are some things to know about spirits:
.They cannot be seen by normal individuals.
.They cannot move objects.
.They can fly.
.They can give jammers courage, swiftness, or intelligence.
.They can control energy (such as electricity or even personal stamina). But physical electricity can only be controlled through a contained matter, such as through light bulbs.
That's really all you need to know. Sir Gilbert says that all this isn't for a mission or anything important, really, but he just wants to see what you learn. When you're ready to be turned into normal individuals again, flickers my light bulb on and off three times." she said, pointing to the light bulb overhead.
You all nodded, and she turned you all into elemental spirits (you get to choose your element).
"So, what should we do first?" you asked. They all thought for a moment, until somebody suggested that they watch Ronan. After all, he had stayed home today. After everybody agreed, you all flew there.
You could only watch.
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Ronan heard his father playing solitare with himself. But that didn't matter. Ronan turned around and worked on his new invention again. He had no idea what he was even making, but he just thought it should prove useful sometime. But then he heard a knock on the door. "Don't bother," he thought to himself. "My dad will just answer the door." Yet, Ronan couldn't help but eavesdrop. He strained his ears to listen.
A slight "creeeak" indicated that the door had been opened.
"Hello." said a fox at the door. "We have news."
Ronan listened even more carefully.
"Graham... We have found your wife."
He looked up immediately. With a look of shock on his face, Ronan rushed over to the door. "Where is she?!" he asked in a loud, excited voice. Graham looked at Ronan, and silenced him with a finger to his lip.
"Where is she?" he asked in a quiet voice.
"She is in the hospital. Cynthia is recovering from a mental injury the phantoms gave her. She will live." the fox replied.
Sighing in relief, Ronan asked his father to go visit the hospital. With a quick nod, they both swiftly bolted out the door.
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"Wow." you said. "I had no idea that Ronan's mother would be found. Should we follow him?"
The others only nodded. You followed him.
Cynthia was lying on a hospital bed. Large, horrifying black spikes clung to her, and looked almost as if they had impaled her. "What has happened to her?!" Graham yelled. The doctor only handed him a book. A page was open, labeled "Phantomonia (Alpha)."
"Oh dear." whispered Ronan. "No no no no no..."
Graham patted his son on the shoulder. "She'll be alright. Let's go now."
Suddenly, an announcement came on. The voice was surprisingly calm. "Attention, everybody, we have phantoms raiding the first floor of the hospital. They are slowly making their way to F2. Everybody please brace yourselves or evacuate."
Ronan looked at Graham. " Dad, we're on the third floor! We must fight the phantoms when they come. We can't let them hurt mom!"
It was a while before the phantoms actually reached the third floor. But when they came, Ronan displayed his genuine fury towards the disgusting beasts. He drew his sword and slashed the phantoms swiftly. The phantoms were too quick for Graham, though. They pinned him to the wall and injected a liquid into his arm. He fell to the floor.
"No!" Ronan cried.
P
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Ok, since you are Elemental Spirits, you can technically only watch for the MOST PART. Yet you HAVE to help Ronan in some way. Reading the things that spirits can or cannot do that Peck listed, try to come up with a way to help Ronan or drive off the phantoms.
And another thing. Winged-Lupuses have special senses that allow them to see and hear Spiritual Bodies, just as if they were a normal being. So, you are able to summon your Winged-Lupus.
Also, when you complete your adventure, depending on what element you choose, you get a free ability!
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Northern Wind- A blast of icy wind put in the air in an attempt to give frostbite to the target. WARNING: if you use this move, it will effect everybody in the area, including allies (but it will not effect yourself). This ability can be unlocked by choosing the Ice element on Adventure #7.
Blazing Flesh- A move that allows the user to coat themselves in a flame. This will allow the user to inflict more damage when using physical attacks. This ability can be unlocked by choosing the Fire element on Adventure #7.
River's Tranquility- A move that allows the user to focus their mind to a point where a phantom cannot corrupt them in any way possible. This ability can be unlocked by choosing the Water element on Adventure #7.
Airblast- A move that allows the user to blast a circle of strong winds around them. The air will very quickly progress across the environment and will disappear once it has reached about 30 feet away from the user. This ability can be unlocked by choosing the Wind element on Adventure #7.
Groundbreak- A move that allows the user to make the ground underneath the enemy rumble and shake violently. The hard ground will damage the target severely depending on how hard their skin is. This ability can be unlocked by choosing the Earth element on Adventure #7.
Paralyzing Shock- A move that allows the user to shoot a spark of electricity from their paws/wings/hooves/etc at one of the target's legs. If this move hits accurately, the target's limb will become paralyzed and unable to move. This ability can be unlocked by choosing the Lightning element on Adventure #7.